Stripe (Gremlin) - Best Perks and Tips
Of all the mischievous creatures in the multiverse, few can claim responsibility for the pure, unadulterated chaos of the Gremlins. The evil leader of the first batch of Gremlins, Stripe is stronger, more intelligent, and more dangerous than the others. His mischievous mind allowed him to trick those around him and fuel his ascent to Gremlin-hood, but what use will his trickery be when faced with the power of Black Adam or the ingenuity of Rick Sanchez? We'll have to wait to find out…
Stripe Introduction
Description: Not everyone follows the Mogwai rules… and that's when you get gremlins. Stripe is one of history's most infamous "turned" Mogwai, having been the ringleader of the "Kingston Falls Christmas Terror" in 1984. Plucked from the timeline shortly before defeat at the hands of his "father" Gizmo; this harbinger of chaos, lover of destruction, and maker of mayhem should fit in quite nicely here… if he doesn't blow himself up first.
Stripe Move List and Passive
Passive Ability: Grudgeholder When Stripe hits an enemy with a melee attack, he deals a Targeted Debuff that is utilized for his Neutral Special. Stripe can only Target one fighter at a time.
Move | Ground | Air |
---|---|---|
Neutral Attack | Bouncin' Buzzsaw (Ground Neutral) Stripe throws a buzzsaw Projectile that travels along the floor and walls. It will circle allies if it passes them. If it hits a enemy while in the air it will bounce off them | Aerial Buzzsaw (Air Neutral) Similar to ground, but Stripe CHARGES then throws the buzzsaw overhead |
Side Attack | Nasty Swipes (Ground Side) Stripe deals a Combo of claw swings ending with a bite | Comin' Atcha (Air Side) Stripe Charges a two claw forward slash |
Up Attack | All Claw'd Up (Ground Up) Stripe kicks his feet up overhead and swipes multiple times | Chomp (Air Up) Stripe bites upward |
Down Attack | Shh, It's A Surprise (Ground Down) Stripe drops a trap and leaps backward | Look Out Below (Air Down) Stripe Slashes downward |
Neutral Special | Sharpshooter (Ground Neutral) Stripe fires a close range Projectile with his gun. If Stripe has Targeted an enemy, he will fire the Projectile at them, regardless of distance | Sharpshooter (Air Neutral) Same as ground |
Side Special | Savage Tricks (Ground Side) Stripe Charges a push with his skateboard and shoots across the arena. He also can Combo into a kickflip | Chain(saw) Reaction (Air Side) Stripe revs a chainsaw and bounds forward. His chainsaw will carry him across floors and walls |
Up Special | Ride 'Em Cowboy (Ground Up) Stripe dashes upward and if he hits an enemy he will attach to them briefly. Stripe can not be hit by the enemy he is attached to. While attached, press normal or special input to repeatedly bite the enemy. Jump to Knockback the enemy and break the attachment | Ride 'Em Cowboy (Air Up) Same as ground |
Down Special | Dynamite Boom (Ground Down) Stripe pulls out a bundle of dynamite that detonate after a duration. Press input again to detonate it immediately. Detonating Ignites and hits enemies outward. Stripe also receives Damage and Ignite and launches him in the direction he is holding hitting any enemy in the way | Dynamite Boom (Air Down) Same as ground |
Advanced Tips
- Use Sharpshooter to secure kills. Lots of times, you will have an enemy dead to rights (or so you think) but the hit wasn't quite hard enough to ring them out completely. Hit them with Sharpshooter as they start to fly off the map and you can spend up to three bullets to hit them further and further. Catch them off guard!
- Use Sharpshooter after Ride 'Em Cowboy (to transfer your debuffs to them) to target an enemy and really rack up damage, setting yourself up for even easier kills.
- This tactic is even better if your team is using Snowball Effect and you are coordinating with your teammate over voice chat. Focusing on a target, running around and soaking up debuffs, then loading them up on someone and attack them in tandem with your ally, then shoot them while off stage can make ringouts almost laughably easy.
- Stripe is a straight-forward character, but he can set up his approach and move around a lot. Stay moving, cover your approach with sawblades, and have a fun time!
- His "attach" move "Ride 'Em Cowboy" ability isn't currently working, so we can't comment on the utility, but it certainly seems like something to focus on if it works how we think it will work.
Best Perks
Stripe is a crazy character, but not necessarily because he has busted mechanics or unique tricks that allow him to create otherwise impossible scenarios (although he does have some notable weirdness). It's largely because he's powerful in straightforward ways that MultiVersus' gameplay favors, and an anti-meta tool in Ride 'Em Cowboy with the Feeding After Midnight signature perk. Hop in and cause some chaos with these perks!
- Feeding After Midnight (Signature Perk): Debuffs applied to Stripe have a longer duration. If he latches on to an enemy, he cleanses all active debuffs and applies a copy of those debuffs to his attached enemy. Since much of the meta revolves around debuffs, this allows Stripe to fill an anti-meta niche and turn the tables more effectively, the more the opponent leans into debuffing.
- Triple Jump: Your team receives an extra jump after hitting an enemy while in air. Always useful. Always a good decision.
- Coffeezilla!: Your team receives 10% (15% with Ally) reduced ability cooldown duration. With several good cooldown abilities, including his powerful kill-securing Sharpshooter, this is an solid choice for Stripe.
- Make It Rain, Dog: Your team receives 20% (25% with Ally) increased projectile speed. Since he has a few projectiles that are really good, this is also good for Stripe.